Hi Everyone -- thank you all for your kind words. I'll answer as much as I can
@ Cougar FFW04:
Regarding the RWR warning tone, I believe we are still looking into it further. I'll let you know the outcome.
Yes, we are committed to Allied Force and there will be further patches for the product. The next, Patch Three (v1.0.4) should be released within a month. The changelist will be published nearer the time because it's not yet at lockdown.
As for the "Battlefield Operations" directory I can explain more: Falcon 4.0: Allied Force will be part of a series of simulations under the banner of the "Battlefield Operations Series". I cannot say anything more at this time, but Lead Pursuit is committed to producing top-class military simulations for the discerning and intelligent gamer. As for compatibility with AF -- wait and see! But there's a clue in the word "series"
@ Mike Charlie:
Please check the downloads area of our website at
http://www.lead-pursuit.com. There are new printer-friendly keycards for nine languages, including the beautiful French language.
We're hoping to produce similar tutorials for Allied Force as the one produced as the Pit Trainer, ie an interactive tutorial. More on this later.
You CheckSix -- We Check Ahead

)
@ Sparrow and GunMan:
Thanks for your kind words -- I'll pass them on to the team
@ Scrat:
This is a very fair question and something we're often asked. People have said that the graphics in BMS look very nice and they indeed do. Why they are not implemented to the same degree in Allied Force is because the code does not belong to us. Some of the guys in BMS have publicly offered us the rights to use the code and that was very generous of them. But to implement those changes at a late stage in development, and maintain stability, was very difficult. You cannot just yank out some big chunk of code and put in another without compromising the simulation. So, I know this will sound boring, but stability is the key reason. We have gone to tremendous lengths to make sure it's the most stable, enjoyable version of Falcon yet. Certainly the feedback from both players who enjoy Single Player and Multiplayer have stated that stability has improved tremendously. So, we have to be very careful to ensure that any changes do not affect stability. Big changes to the graphics code has a deep affect in Falcon because the graphics code is tied to many parts of the simulation.
Another reason for not implementing the code in AF is for IP reasons. This is also the first simulation from Lead Pursuit and so it is a simulation coded by Lead Pursuit's internal coding experts. I think they have done a superb job too -- especially with the enhancements which come with Patch Two. I think many people will agree with me.
Now to the issue of modifications: first, we actively encourage people to modify Allied Force as per the terms of the Third Party Add-on Agreement. There is no reason why someone who has a great skin and who wants it included in Allied Force should not submit it to Lead Pursuit. What Lead Pursuit will not do is encourage widespread, uncontrolled modding which led to issues of stability and fractured communities over the last few years we all know about. And yes, skins CAN cause CTDs -- it is a myth to suggest that texture enahncements do not affect the simulation in some way. Lead Pursuit is a "clearing house" for the creative geniuses in the community. Stay tuned for the first of those releases.
@ Electro:
I'm afraid there are no immediate plans for an enhanced 3D pit. This will come in our next product and exceed the levels of expectation of the very best 3D pits already on the market
@ Papyvolant:
This is a fair point and would greatly help our non-native English speaking customers
