Update - F14B Heatblur

Salle dédiée au module DCS: F-14A/B par Heatblur
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Re: Update - F14B Heatblur

#151

Message par pogo »

Update du 23.12.2020 (openbeta) :

DCS F-14A/B Tomcat by Heatblur Simulations

NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”
Fixed TWS tracks clashing with datalink in multicrew.
Added TGTS size keybinds for RIO.
Updated AIM-7 to parity with ED’s AIM-7.
Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
Livery fixes for VF-102 and 103 Hi Vis.
Small fixes to A liveries.
Added hog to VF-11 droptank on B version.
Fixed mirroring issues on Last Ride and Grim Reapers liveries.
Fix for engine fire at continued M1.1.
Adjusted transonic drag for F-14A.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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Re: Update - F14B Heatblur

#152

Message par pogo »

Update du 25.12.2020 (Stable) :

DCS F-14A/B by Heatblur Simulations

NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
TF30 engine model, including:
Mid Compression Bypass Circuit
Mach Lever
Expanded compressor stall model
Hydromechanical fuel control
New thrust model
New engine spool dynamics
New afterburner model
Updated nozzle logic
New audio
Reshaped engine nacelles and added new nozzles
New - A specific liveries:
VF-21 Freelancers 200
VF-111 Sundowners (200)
VF-154 Black Knights 101
VF-211 Fighting Checkmates 105
NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
New rear aspect exhaust sounds
New intake sounds
New afterburner sounds
New fly-by sounds
New engine fan blade rattle sound (slow windmilling speeds)
AB Zone lighting thump (internal)
Fixed stall warning tone + new audio sample (internal)
New compressor stall sounds
Tuned engine start and idle sounds
Adjusted all sdef files to improve directional sound and audible distance
Complete overhaul of audio driver logic on code side
Various other common sound fixes:
Sounds now load quicker
Tomcat is no longer unbearably loud at idle and at distance
Reduced total number of sound samples being played in external view
NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
NEW Fire Suppression System + keybinds.
NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
NEW Afterburner Gate option + keybind.
NEW Jester Features:
JOKER callout
BINGO fuel callout
Fixed fuel shutoff handles not shutting down engines.
Fixed engine stall/over temperature warning light logic.
Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
Adjusted afterburners to not show black streaks.
Engine windmill speed now affected by relative wind direction.
Adjusted F110 AB thrust below mach 0.7.
Fixed crashes caused by visual effects during compressor stalls.
Adjusted engine fire and compressor stall visual effects.
Engine fire and compressor stall effects now synced over the network.
Adjusted pitch damping and pitch with power effects per SME comments.
Adjusted inlet aerodynamic performance per SME comments.
Adjusted subsonic airframe drag per SME comments.
Fixed TF-30 oil overheating.
Misc potential crash fixes in engine code.
Updated F-14B Syria Take-Off Instant Action mission.
Painted air brake pistons white.
Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
Added CVN-75 to the data link capable carriers.
Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
Enable sparrow flood antenna if STT is lost while sparrow is in flight.
Update RWR threat library version.
Fix RWR symbols for HQ-7.
Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
Adjust AIM-54 chaff resistance after latest ED/DCS changes.
Add bindable input for pilot hydraulic hand pump.
Use the DCS global gameplay option for hiding control stick.
Fix typo in options dialog (butons->buttons)
Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
Adjusted AIM-54 countermeasure resistance to revert to old ED System.
Fixed TID STT strobe angle error when not flying level.
Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
Prevent RIO from using Pilot Controls from backseat.
Fixed steering tee not displayed in weapon off mode.
Fixed detached wing not disappearing in LoD1+.
Fixed Pilots not disappearing in static aircraft in LoD1+.
Fixed Pilots not disappearing after ejection in LoD1+.
Shifted pilot stick neutral position slightly aft.
Adjusted flap jamming logic - flap jamming is now more likely to occur.
Added anhedral tilt to horizontal tailplanes.
Fixed left horizontal tailplane being displaced along Z Axis.
Fixed Fire Extinguisher Handles & made accessible to pilot only.
Fixed TWS velocity vector sometimes getting stuck.
Ensure missile loses tracking when switching between PD-STT and TWS post launch.
Fixed AIM-54 RWR indications.
Updated manual to include F-14A late specific sections.
Crash F-14 in case some custom mods are installed - fixed.
Add new F-14A unit types to ALR-67 threat library.
Explicitly prevent all sparrows but AIM-7MH from lofting.
Fixed AIM-7 not tracking correctly in PD-STT.
Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
Added new TTI calculation with real time update.
Renamed F-14A models to avoid clashes with VSN mods.
Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
Fixed DCS log warnings about duplicated ALU shapes.
Tweaked FM for both -B and -A:
Slightly reduced transonic airframe drag
Adjusted intake drag at low airflow ratios for TF30
Restored and re-tested previous F110 subsonic and supersonic AB thrust
Re-tuned TF30 AB thrust
Adjusted TF30 extreme high altitude core thrust and fuel flow
Adjusted TF30 extreme high altitude AB fuel flow schedule
Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
Adjusted TF30 fuel control gains and spool dynamics
Adjusted TF30 gross thrust at low RPMs
Fixed ground spoiler logic.
Added F-14A single and multiplayer missions.
Added VF-11 Red Rippers 106 livery.
Added VF-33 Starfighters 201 livery.
Exterior engine sound adjustments.
Fixed LAU-7 color on some liveries.
AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
JESTER Menu changes & additions:
Radar mode submenu renamed to Radar Settings
TWS-M switch added
TGT Size switch submenu added
Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
Scan distance renamed to TID range
Changed kneeboard datalink hosts page to use unit display name instead of type name.
Fixed AI F-14A nozzle animations & afterburner.
NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”.
Fixed TWS tracks clashing with datalink in multicrew.
Added TGTS size keybinds for RIO.
Updated AIM-7 to parity with ED’s AIM-7.
Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
Livery fixes for VF-102 and 103 Hi Vis.
Small fixes to A liveries.
Added hog to VF-11 droptank on B version.
Fixed mirroring issues on Last Ride and Grim Reapers liveries.
Fix for engine fire at continued M1.1.
Adjusted transonic drag for F-14A.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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pogo
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Re: Update - F14B Heatblur

#153

Message par pogo »

Update du 27.01.2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added ability to enter length and heading associated with waypoints on TID.
NEW: Added Co-Op version of Operation Reforger.
NEW: Added SuperCarrier version of Operation Reforger (WIP).
Added clickable cockpit on/off toggle to mouse keybindings.
Added Eng online manual URL to /Docs/.
Fixed AIM-9 Training Mission.
Fixed M-61 Training Mission.
Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
Fixed Walkman crashing to desktop when switching tape sides.
Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
Internal work on missile API abstraction layer for future API changes.
Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
Fixed JESTER B-1 Lancer callouts.
Prioritized kneeboard datalink list by AWACS, Carrier, others.
Fixed RIO Airspeed indicator bugs not being able to be set.
Fixed clock becoming inaccurate over time.
Slightly improved DDD shader performance.
Fixed night backlighting on RIO weapons drum (TURN visible constantly).
Fixed gaps in ECS tubing connections.
Fixed various instances of Z-Fighting.
Increased AoA indicator peak brightness.
Fixed Indexer brightness control not influencing AOA indexer light intensity.
Fixed G Meter needle clipping into its dial face.
Increased brightness/reach of refuel probe light.
Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
Fixed first digit in the Mode 3/A code panel animating incorrectly.
Added missing stencil for missile cooling.
Fixed formation lights not being visible in LoD 1.
Adjusted various aspects of TID rendering for more accuracy:
Increased space between radar upper/lower and elev angle
Repositioned weapon status
Fixed missing + inside circle of own aircraft symbol
Fixed missing altitude on some waypoint symbols
Slightly tweaked degree and minute symbol positions in TID font
Slightly tweaked degree symbol shape (now less round) in TID font
Added decimal point to lat long format and moved minute symbol to the end
Fixed max length of all TID vectors from 1.35" to 1.5".
Fixd JETT button moving together with ORIDE lever.
Fixed unbalanced internal afterburner sounds (L/R balance).
Added some TF-30 intake whine to interior sounds for F-14A.
Fixed playback location of afterburner sounds internally.
Improved sound balance in the cockpit slightly.
Adjusted drag for fuselage fuel tanks.
Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
Fixed DLC ground spoiler operation.
Fixed Man devices partial deploy issue.
Adjusted TIT high altitude temperature model.
Added downlock override for landing gear.
Increased pitch with power effects.
Tweaked drag in the transonic region.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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Re: Update - F14B Heatblur

#154

Message par diditopgun »

Adjusted drag for fuselage fuel tanks.
Tweaked drag in the transonic region.
On va peut-être enfin pouvoir passer le mach en A avec des bidons... :innocent:
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Re: Update - F14B Heatblur

#155

Message par pogo »

Update du 17.02.2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

Crash in handler of "SENSORS" device - fixed.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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Re: Update - F14B Heatblur

#156

Message par pogo »

Update du 14.04.2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

NEW!: JESTER speed awareness callouts during BFM:
Added over 1000 variations of speed callouts.
Jester will provide speed awareness calls during BFM.
Jester will advise of slow and fast speeds, as well as corner speed.
Added OP Reforger COOP missions.
Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
Fixes to OP Reforger Campaign Missions.
Added new weather and fixes to Training Missions.
Fixed JESTER wire call on the SuperCarrier being errant.
RWR threat library adjusted to account for new Chinese assets.
Threat library correction: Type 052B was Type 052C.
Fixed kneeboard showing wrong loadout for human RIO in multicrew.
Adjusted clickable areas to trigger fire bottles and fire handles.
DLC no longer overrides spoiler brake operation on ground.
Fixed both fuel flow tape flags being linked to the same engine.
Reduced starting temperature of TF-30 engine oil.
Fixed corruption in misc texture.
Fixed canopy jettison not appearing properly in the cockpit.
Corrected animation of RIO Canopy jettison handle.
CRT Overlay mask no longer visible when VDI is off.
Flap damage should now reset on repair.
Fixed ejection seats being visible after ejection in LoD2.
Afterburner sound now fades in with a higher stage of the TF-30 AB.
Fixed static internal intake whine in F-14A.
Increased intensity of dynamic intake whine in F-14A.
Reduced volume of baseline engine sounds in F-14A.
Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
Fixed ordnance and missile release thump / kuhklunch sound not playing.
Reduced lift due to ground effect.
Reduced stab effectiveness due to ground effect
Increased pitch with power effects.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries

51thPolux
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Re: Update - F14B Heatblur

#157

Message par 51thPolux »

Salut, après un petit retour plus poussé sur le 14, je me suis aperçu que je vois les R-77 sur le radar. Qu'il est possible d'accrocher (en PAL) et de tirer dessus.
Je suis le seul ou c'est normal ?
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jojo
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Re: Update - F14B Heatblur

#158

Message par jojo »

51thPolux a écrit :
dim. avr. 18, 2021 12:25 pm
Salut, après un petit retour plus poussé sur le 14, je me suis aperçu que je vois les R-77 sur le radar. Qu'il est possible d'accrocher (en PAL) et de tirer dessus.
Je suis le seul ou c'est normal ?
Veut que tu peux aussi accrocher les bateaux en PAL, rien de m'étonne :jerry:
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Yohann
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Re: Update - F14B Heatblur

#159

Message par Yohann »

L'accrochage de bateaux en pulse est noté comme fonctionnement correct par les développeurs.
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LeonHartStrife
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Re: Update - F14B Heatblur

#160

Message par LeonHartStrife »

Salut à tous,

Je refais la campagne Cage the Bear (sans le SC) et en suis à la mission 3 (celle où il faut bombarder un train stationné en gare). La mission se passe nickel, je déclare avec le menu (F10) que le convoi est détruit puis retourne au PA. Une fois posé, j'ai le message dans le coin droit supérieur qui m'indique que la mission est terminée. Je quitte, et au moment de valider la progression au débrief, je clique sur le bouton vert et... rien ne se passe : je reste bloqué sur l'écran du débrief. Aurais-je oublié quelque chose durant la mission ou la campagne est buggée ? J'en suis à mon cinquième essai et je sèche complet pour le coup. :ouin:
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Re: Update - F14B Heatblur

#161

Message par pogo »

Update du 05.05.2021 (Openbeta) :

DCS F-14 Tomcat by Heatblur Simulations

Fixed crash when pulling map marker using JESTER
Removed Framerate counter from Aircraft specific input layer
Fixed JESTER not reporting correct wire on trap (SC)
Fixed AI aircraft wing and slats wobble/flicker
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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Re: Update - F14B Heatblur

#162

Message par diditopgun »

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Re: Update - F14B Heatblur

#163

Message par clanitho »

diditopgun a écrit :
mer. juin 16, 2021 2:35 pm
Mise à jour du jour:

https://forums.eagle.ru/topic/274164-dc ... nd-orbits/
Impressionnant o_O
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Re: Update - F14B Heatblur

#164

Message par Poliakov »

Pas mal la MAJ de Iceman, au bout d'un moment on va pouvoir faire des missions solo en tant que RIO. :yes:
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pogo
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Re: Update - F14B Heatblur

#165

Message par pogo »

Update du 30/06/2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

Ranges and range rate gates are now displayed on the DDD in STT modes
Adjusted Altitude Hold PID controllers
Fixed radio guard modulation - now AM is in the 225-400 range
JESTER will no longer report its own missiles
Fixed JESTER menu showing incorrect selected destination waypoint
Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
Removed unused options when displaying Jester BVR menu in STT modes
Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
Fixed Datalink waypoints not showing information on TID when hooked
Added JESTER option to set aspect switch, defaults to nose
Tweaked ACLS to better handle the carrier burble (further tweaking required)
Tuned down the intensity of the turbulence in the carrier burble
Reduced burble vertical reach
Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
Added two new liveries from livery competition by Schmoo
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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pogo
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Re: Update - F14B Heatblur

#166

Message par pogo »

Update du 11/08/2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

Added new F-14A Quickstart missions:
3 missions in Normandy.
10 missions for Nevada/NTTR.
1 Channel Map Free Flight mission.
Fixed Marianas Quickstart mission spawn locations.
Updated Quickstart “Fear the Bones” mission by Reflected.
Added default trim bindings for keyboard.
Added threshold value for flaps axis so flaps on/off are now binary.
Ejection seat safety levers will now animate properly in exterior view and mirrors
Fixed hole in rear of canopy frame when canopy open or jettisoned
Fixed broken/artifacted normal maps on RIO front panel base
Updated AIM-7 parameters to synchronize with DCS changes.
Set AIM-7 and AIM-54 RCS to new values.
JESTER will now call the MiG-28 callout properly.
Fixed Autopilot altitude hold fluctuation after several re-engagements.
Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
Nose strut now properly consumes hydraulic pressure.
Fixed no weight on wheels when spawning on a catapult and kneeling.
Fixed spoiler indicators displaying incorrect spoiler position.
Corrected some lag in the turn indicator at the maximum extent of its movement.
Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
Added multicrew synchronization for the flap lever and indicators.
Added multicrew synchronization for the turn indicator needles.
Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
Tearing off a horizontal stabilizer should now spawn the object properly.
Added black hole to pilot helmets for all liveries.
Fixed model gap between airbrake and fuselage visible in F-14A.
Widened gap between front gear tires for better accuracy.
Fixed unlatched tow latches in LoD 1 & 2.
Added tow latch stowage holes to fuselages in all LoDs.
Added missing tow latch stowage holes to F-14A.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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chacal_IX
Pilote Philanthrope
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Re: Update - F14B Heatblur

#167

Message par chacal_IX »

Belle mise à jour annoncée pour le Tomcat le 14 octobre. Jester Lantirn et USS Forrestal :banana: .

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diditopgun
Pilote Philanthrope
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Re: Update - F14B Heatblur

#168

Message par diditopgun »

Ah ! Enfin ! Bonne nouvelle !

Le 28 mosquito du coup? :hum:
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icemaker
Gardien du temple
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Re: Update - F14B Heatblur

#169

Message par icemaker »

Je parierais plus sur l'apache!
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Ghostrider
Grand Manitou
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Re: Update - F14B Heatblur

#170

Message par Ghostrider »

Le mosquito est surement plus proche de l open beta je pense ;)
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Poliakov
Pilote d'essais
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Re: Update - F14B Heatblur

#171

Message par Poliakov »

Il est donné le 15 Septembre sur Steam donc oui le Mosquito va probablement sortir dans le mois.
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Modules DCS utilisés couramment: Mig-21/Mosquito/Spitfire
Jeux du moment: DCS/MFS/Ready or Not/Squad/Squad 44/U-Boat/RDR2

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titof
Jeune Pilote
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Re: Update - F14B Heatblur

#172

Message par titof »

A mon avis il y a un soucis de discussion par rapport au thème principal :hum: :exit:
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chacal_IX
Pilote Philanthrope
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Re: Update - F14B Heatblur

#173

Message par chacal_IX »

:banana: :banana: :banana:



J'espère que la mise à jour sur VAICOM va suivre.
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pogo
Mécano au sol
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Re: Update - F14B Heatblur

#174

Message par pogo »

Update du 20/10/2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
A highly detailed and accurate visual model.
Catapulting and arresting wire systems.
Night lighting in various running modes.
Elevators and hangar parking for AI.
12 parking spots + 4 active catapult spawn locations.
Point defence and Sea Sparrow defensive armament.
Known issues: The ship currently lacks a visual damage model (WIP).

NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
Added MD-3 Mule (Early) carrier tow/huffer.
Added HS-60 Forklift (Early) small aircraft carrier forklift.
Added CV-59 Large Forklift.
Added NS-60 Deck Tilly Crane.

NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
JESTER will look at QMAPMARKER if created in F10 (and desired).
Ability to switch between TCS and LANTIRN.
JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
Ability to change laser codes and buddy lase.
JESTER core-functions like human limitations, mistakes etc. included.
With over 1.000 new JESTER voice calls recorded.

NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.

NEW: New Engine malfunctions added to Mission Editor.
INST test fixes and upgrades:
EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
Engine Stall/Over Temperature warning sound is now activated during the test
Indication of the F-14A engine instruments adjusted to its proper readings during the test.
All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.

NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.

NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
10010: value 1 = silences JESTER; value 0 = lets him talk again.
10011: value 1 = disables JESTER: value 0 = enables him again.
10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).

Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
Updated flap and gear drag effects.
Updated flap deploy rate.
Updated speedbrake drag.
Updated overall airframe drag.
Updated ram/spillage drag.
Updated inlet pressure recovery at extremes of the flight envelope.
Fixes to stabilizer shift when activating DLC.
Increased spool down response to power reductions on both engines.
Fixed automatic maneuvering device deployment schedule.
Updated F-110 performance - required after airframe drag changes.
Updated TF-30 performance - required after airframe drag changes.
Slightly increased stabilizer travel.
Improved Yaw SAS effectiveness.
Slightly increased differential stabilizer roll power.
Static stability adjustments.
Adjusted gear pitch effect behavior.
Adjusted flaps pitch effect behavior.
Adjusted spoiler pitch effect behavior.
Adjusted pitch with power.
Adjusted TF30 mach lever RPM schedule.
Adjusted misc lateral-directional handling/behavior.
Adjusted longitudinal handling/behavior.

Added HSD Heading and Course Knob keybind.
Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
Adjusted F-14 collision model to better account for wings overswept.
AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
Fixed COMPASS panel SYNC indicator needle showing reversed direction.
COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
Ignore doppler aspect upper/lower filters for PD-STT mode.
Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
Fix for PD surface targets not being ignored.
Fix for TID target aspect angle.
Fixed Zuni Rocket release sounds.
Synchronized weapon release sounds in multicrew.
Fixed Quickstart.lua reversion issues (all missions will now show again).
Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
Changed all Case1 non-SC Quickstart missions to USS Forrestal.
Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
Several fixes to NTTR and Marianas Quickstart missions.
Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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pogo
Mécano au sol
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Messages : 534
Inscription : 24 janvier 2016

Re: Update - F14B Heatblur

#175

Message par pogo »

Update du 28/10/2021 (Openbeta) :

DCS: F-14 Tomcat by Heatblur Simulations

Fixed CV-59 Forrestal LSO position after x axis offset.
Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
Jester LANTIRN: Don't show the QDES option when QDES is not available.
Jester LANTIRN: Static aircraft are no longer dead to Jester.
Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
Jester will monitor the LANTIRN pod switch when idle on the ground.
Fixed Jester "Set active" not working after disabling Jester from the menu.
Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
Adjusted longitudinal handling.
Removed pitch up effect in the early stage of flaps deployment.
Adjusted flaps pitching moment at lower AOAs.
Boosted TF30 thrust at very low altitudes and airspeeds.
Increased F110 subsonic core thrust at low altitudes.
Adjusted landing gear drag.
Partial fix to AP altitude hold not engaging and holding properly (WIP).
Partial adjustment of AP gains and handling (WIP).
Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
Updated Fear the Bones Teaser Mission by Reflected Simulations.
Updated Zone 5 Teaser Mission by Reflected Simulations.
Tower : IN WIN D-Frame Red - Watercooling : EKWB (CM, CPU, CG) - Alim : Corsair RM1000x - CM : Asus Maximus XI Formula - CPU : Intel i9 9900K 5.1Ghz - CG : Asus Nvidia RTX 2080Ti Strix OC 11Go - RAM : DDR4 Corsair 64Go 3000Mhz - Windows 10 64 - DD System : 4To SSD PCIe M.2 NvMe Samsung 970 Pro - Hotas : Virpil V.F.X Grip, MongoosT 50CM2 Throttle - Rudder : Thrustmaster TPR - VR : HP Reverb G2 - Monitor : Asus ROG PG348Q - Keyboard, Mouse : Steelseries
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