EDIT: Je suis allé voir ton lien ... ca ne dis toujours pas ce que c'est !!! ???
???Well its been a long development cycle and finally we have come to our public version 2 release. I would like to thank everyone in the community for their input and we are doing the best we can with the tools available. If you came here to slander us your journey will be short lived. Some things on my change-log were unable to be implemented at the current public release due to stability issues. No worries as most of these will be addressed in our up coming patch. I will be getting together the full change log and will update the post soon. Anyway on with the show I say.
Please note that by downloading this file you are agreeing to not re-upload or redistribute it by any means. This is to ensure that you only get our official Skunkworks content.
http://www.ukfalconeers.com/downloads/S ... rks_v2.exe
Cheers from all of us at S1i.
Skunkworks 2.0 for F4AF:
-More 'Realistic' viewing distance/draw distance of ground units.
-Naval forces are now more effective
-Trees are now hi-res.
-Explosions are now 2048 hi-res (resolution increased by x32)
-Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.)
-Improved payload capabilities for all usable aircraft (Far too vast for details)
-Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research]
-Completely revamped UI
-2D map now features campaign map from OF (Korea & Balkans only)
-Rebuilt TacRef to include unlisted munitions
-New soundpack built by Dutch.
-New custom UI music
-Tweaked AF shortcut parameters to include higher texture and object definitions
-100% HiTiles compatible
-Includes a custom BFops.cfg file (optional install)
-Includes 3 completely new and action packed Korea & Balkans Campaigns.
-Aeyes pit fix.
-Removed FCR/AGR on A-10. Given 'state-of-the-art' RWR. (CCIP only capability)
-Custom GAU-8/A Cannon sounds when flying the A-10.
-A-10s hitpoints increased.
-Su-25 Hitpoints increased.
-Su-39 Hitpoints increased.
-F-22 hit stats now reflect a highly stealth air-to-air fighter.
-F-22 now has modeled RWR and Radar to reflect the current AESA radar system as best possible in AF.
-Mig-21 loadout is now accurate.
-Mig-31 loadout is now accurate.
-Mig-25 loadout is now accurate.
-ZIL-135 HP reduced. (Truck)
-KrAz T 255B HP reduced. (Truck, tow for D30s)
-KrAz F 255B HP reduced. (Truck, fuel) (destruction of this unit will cause massive splash damage to surrounding units)
-BM21 & BM24 HP reduced. (Zil-135, rocket launch)
-Draw distance increased for all ground movable units.
-A-10's 30mm GAU tweaked; improved damage, improved 'blast radius', now HE instead of AP (highly affective)
-AGM-84 Harpoon damage tweak for more effective carrier strikes
-JP-223 runway bomblets have been added to the Tornado. Tweaks made to Hit Chances & damage reduced.
-WCMD CBU-103 & CBU-105 now work. Hit chance improved. More damage.
-Stinger missile blast radius & hit chance improved slightly
-AT-16 Vickr damage reduced.
-AGM-154A & AGM-154C Fire Controls have been corrected and the JSOW is now usable.
-AGM-158 JASSM Fire Controls have been corrected and the JASSM is now usable.
-AGM-114L/K Hellfire has been increased in to hit stats for moving threats and also damaged has been lowered.
-AA-9 now completely fixed and changes reflects the actual missile.
-AA-11 drag changes and seeker data changes made.
A new and much easier to use installer based on Installshield technology.
Je vais donc mettre le lien de ce post sur le mien alors^^
PS : Le skin du MLU est trooppp beauuuuuu, il fait genre "Stealth" ou "Night" :D
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I would strongly suggest that anyone who downloaded Skunkworks 2 mod go back to the original Skunkworks 1 release. I was sorry to hear that he will not complete the update as promised-- those two change items mentioned above were relatively minor. Perhaps there were some more serious, but not as obvious, issues that he chose not to deal with, so I hesitate to criticize, but I am disappointed.